This can be retreived with function:
GetCurrentPlayerVar( idOfVar )
GetPlayerVar( username, idOfVar )
or
$currPly = getplayerinfo($userName );
$currPly[ idOfVar ];

	NickName,               // Nickname of the player
	NickNameStripped,       // Nickname without color code
	UserName,               // LFS username
	Car,                    // Current car for the player
	PitWork,                // Work done on car during pit stop
	PlayerFlags,            // Current players control flags
	PosAbs,                 // Current pos in top in format pos/total
	GroupQual,              // Current Group qualification if user is in the group qualification -> A,B,C,...
	PosQual,                // Current pos in qualification in format pos/total
	UnitSpeed,              // km/h or mph relative t o the player choice
	UnitDist,               // miles or kms relative t o the player choice
	Typ,                    // Spb type "PB" server, "Sess" Session, "WR" Worls record
	Dist,                   // dist for the player in km on this server
	SessDist,               // dist for the player in km on this session
	UNameBehind,            // UserName of the player behind you in race
	GapBehind,              // Gap between you and player behind you in race
	UnameBefore,            // The username of the player before you in race
	GapBefore,              // Gap between you and the player before you in race
	OldTyreRearLeft,        // Old Tyre on rear left before pit
	OldTyreRearRight,       // Old Tyre on rear right before pit
	OldTyreFrontLeft,       // Old Tyre on front left before pit
	OldTyreFrontRight,      // Old Tyre on front right before pit
	TyreRearLeft,           // Current Tyre on rear left
	TyreRearRight,          // Current Tyre on rear right
	TyreFrontLeft,          // Current Tyre on front left
	TyreFrontRight,         // Current Tyre on front right
	AuthLevel,              // Player authorization level
	PenaltyNew,             // Player penalty new
	NumCarResets,           // Number of Car resets
	Laps,                   // Total number of laps done on the current track and with the current car
	Pos,                    // current position of the player in top
	SessLaps,               // Total number of laps done this session on current track and with the current car
	TotalPitTime,           // Accumulated time used for a pit stop on session
	PitTime,                // Time used in Pit
	PitStops,               // Number of pitstop donr by a player in session
	SwearWordsRem,          // Remaining number of swearwords to be used before OnSwearWords2 is triggered
	LapsDone,               // Total laps done for player current car/track
	P_Mass,                 // Current player Mass
	P_Tres,                 // Current Player  Restriction
	H_Mass,                 // Current Required Handicap User mass
	H_Tres,                 // Current Required Handicap Restriction
	Split1,                 // Last First Split, updated when doing new Split1
	Split2,                 // Last Second Split, erased when doing Split1
	Split3,                 // Last third Split, erased when doing Split1
	LapTime,                // Current Lap Time, erased when doing New LapTime
	PBLapTime,              // Current PB on current Combo
	PBDrift,	        // Current Drift PB on current Combo
	DiffLapTimeToPB,        // Laptime - PBLTime, Last PBLTime is new realised
	SplitTime,              // Last Split time done by player
	WR,                     // World record for this player Combo
	PSDistance,		// online statistics of one racer - distance in metres
	PSFuel,			// online statistics of one racer - fuel burnt in cl
	PSLaps,			// online statistics of one racer - laps
	PSHostsJoined,		// online statistics of one racer - hosts joined
	PSWins,			// online statistics of one racer - Wins
	PSSecond,		// online statistics of one racer - Second
	PSThird,		// online statistics of one racer - third
	PSFinished,		// online statistics of one racer - finished
	PSQuals,		// online statistics of one racer - quals
	PSPole,			// online statistics of one racer - pole
	PSDrags,		// online statistics of one racer - drags
	PSDragWins,		// online statistics of one racer - drag wins
	PSCountry,		// online statistics of one racer - country
	SectorSplit1,           // Last First sector Time, updated when doing new Split1
	SectorSplit2,           // Last Second sector Time, updated when doing new Split2
	SectorSplit3,           // Last third sector Time, updated when doing new Split3
	SectorSplitLast,        // Last Last sector Time, erased when doing Split1
	BestSectorSplit1,       // Best Split duration for the sector 1
	BestSectorSplit2,       // Best Split duration for the sector 2
	BestSectorSplit3,       // Best Split duration for the sector 3
	BestSectorSplitLast,    // BestSplit duration for the last sector
	DiffSectorSplit1,       // SectorSplit1 - BestSectorSplit1
	DiffSectorSplit2,       // SectorSplit2 - BestSectorSplit2
	DiffSectorSplit3,       // SectorSplit3 - BestSectorSplit3
	DiffSectorSplitLast,    // SectorSplitLast - BestSectorSplitLast
	IsBestSectorSplit1,     // 1 if this sector split is best than previous Best, otherwise 0
	IsBestSectorSplit2,     // 1 if this sector split is best than previous Best, otherwise 0
	IsBestSectorSplit3,     // 1 if this sector split is best than previous Best, otherwise 0
	IsBestSectorSplitLast,  // 1 if this sector split is best than previous Best, otherwise 0
	AvgSpeed,               // Avg Speed on last Lap Time
	InstantSpeed,           // Instant speed for the player
	BestSpeed,              // Best Speed done on this combo by player
	Tpb,                    // Theoretical PB using best sector split
	DriftScore,             // last Drift score
	AngleVelocity,          // Last Angle velocity in degrees
	LastDriftScore,         // Last drift score
	AccelerationStartSpeed, // Min value for the acceleration feature relative to user unit km or mph
	AccelerationEndSpeed,   // Max value for the acceleration feature relative to user unit km or mph
	AccelerationTime,       // Acceleration time achieved from start to end speed
	AccelerationStartSpeed2,// Min value for the acceleration feature relative to user unit km or mph
	AccelerationEndSpeed2,  // Max value for the acceleration feature relative to user unit km or mph
	AccelerationTime2,      // Acceleration time achieved from start to end speed
	MaxAllowedLapTime1,     // Max Allowed Time before trigger Event OnMaxAllowedLapTime1
	MaxAllowedLapTime2,     // Max Allowed Time before trigger Event OnMaxAllowedLapTime2
	RemainFDIP,             // Remain count for fast drive in pit
	FinishedPos,            // finish or qualify pos (1 = win / 256 = not added to table)
	RaceTotalTime,          // race time (ms) the use of NumToMsh is needed
	RacePBTime,             // race personal best time in ms the use of NumToMsh is needed
	CurrNode,               // is the node on the track where the player is, -1 is player is not on track
	OnTrack,                // 1 if player is on track, otherwise 0
	X,                      // Coordonate X axis of the player on the map
	Y,                      // Coordonate Y axis of the player on the map
	Z,                      // Coordonate Z axis of the player on the map
	IsHost, 		// Check is someone is the serverhost (returns 0 = NO  or 1 = YES)
	NumberPlate, 		// Show Numberplate of Player
	TotDistMeter,	    	// Session distance in meter done by a player
	ViewSPBSplit,	    	// What split PB to Show, S = Session, P = PB, W = World record ( Can be SET )
	ShowSplitPb,	    	// Does the split PB are showed 1 = Yes, 0 = No  ( Can be SET )
	UnitSpeedKmh,	    	// What's unit is used for speed and distance 1 = kms 0 = miles  ( Can be SET )
	IdLang,		    	// Id of the player lang  ( Can be SET )
	Heading,		// Direction of forward axis : 0 = world y direction
	Direction,		// Car's motion if Speed > 0 : 0 = world y direction
	LFS_Language,		// LFS Game Language
	LFS_UserID,		// Unique LFS ID
	DecimalIPAddress,	// Converted IPAddress
	IPAddress,		// Normal IPAddress
	AFKTime, 		// Not being active in the server (No Driving/ No Sending messages) in seconds
	IdleTime, 		// Not driving the car (on the road) in seconds
	Currstreet,		// ID number of the current street the player is driving in
	idCurrstreet,		// Name of the current street the player is driving in
